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Game Informer Review Shadow of the Tomb Raider

2013 activity-adventure video game

2013 video game

Tomb Raider
TombRaider2013.jpg
Developer(south) Crystal Dynamics[a]
Publisher(s) Square Enix
Manager(s)
  • Noah Hughes
  • Daniel Chayer
  • Daniel Neuburger
Producer(s) Kyle Peschel
Developer(s) Scott Krotz
Author(south)
  • Rhianna Pratchett
  • Susan O'Connor
  • John Stafford
Composer(s) Jason Graves
Series Tomb Raider
Platform(due south)
  • Microsoft Windows
  • PlayStation iii
  • Xbox 360
  • OS Ten
  • PlayStation 4
  • Xbox I
  • Linux
  • Shield Goggle box
  • Stadia
Release

five March 2013

  • Windows, PS3, Xbox 360
    • WW: five March 2013
    Os X
    • WW: 23 January 2014
    PlayStation 4, Xbox Ane
    • NA: 28 January 2014
    • AU: 30 January 2014
    • European union: 31 January 2014
    Linux
    • WW: 27 April 2016
    Shield TV
    • WW: seven March 2017
    Stadia
    • WW: nineteen November 2019
Genre(due south) Activity-take chances
Fashion(s) Single-player, multiplayer

Tomb Raider is a 2013 action-take chances video game adult past Crystal Dynamics and published by Square Enix's European subsidiary. It is the 10th main game in the Tomb Raider franchise and is a reboot of the series, acting as the outset instalment in the Survivor trilogy that reconstructs the origins of Lara Croft.[iv] [5] Tomb Raider was first released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. Gameplay elements focus more on survival, although exploration is used within the game when exploring the isle and various optional tombs. Information technology is also the first game in the main serial to accept multiplayer, the first game in the series to exist published past Foursquare Enix, after the latter'southward acquisition of Eidos Interactive in 2009, and the first game in the series to be given a "Mature" rating from the ESRB.

Crystal Dynamics began evolution of Tomb Raider soon subsequently the release of Tomb Raider: Underworld in 2008. Rather than a sequel, the squad decided to completely reboot the series, re-establishing the origins of Lara Croft for the 2nd time, every bit they did with Tomb Raider: Legend. Tomb Raider is set on Yamatai, an island from which Lara, who is untested and not even so the battle-hardened explorer she is in other titles in the series, must salve her friends and escape while being hunted down past a malevolent cult. Camilla Luddington was announced to voice and perform equally Lara Croft in 2010, replacing Keeley Hawes.

Widely anticipated, the game suffered a delayed release from late 2012 to March 2013. Upon release, Tomb Raider received critical acclaim, with critics praising the graphics, gameplay, Luddington's performance as Lara, and Lara'southward characterization and evolution, although the improver of a multiplayer fashion was not well received and some reviewers directed criticism towards the game'southward ludonarrative dissonance. Tomb Raider went on to sell more than than 14.5 meg copies as of Oct 2021[update], making it the acknowledged Tomb Raider title to engagement. A remastered version, Tomb Raider: Definitive Edition , was released worldwide in January 2014 for PlayStation iv and Xbox One containing all features and DLC. A sequel, Rise of the Tomb Raider, was released in November 2015 and a third and final instalment, Shadow of the Tomb Raider, was released in September 2018.

Gameplay [edit]

Tomb Raider is presented in third-person perspective. Players take command of the series atomic number 82 graphic symbol Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics.[6] Players tin can traverse between the camps and beyond the isle using footpaths, improvised or already-available ziplines and climbable tracks. Many of the players' moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. Quick time events are scattered at regular intervals throughout the game, often actualization at crucial or fast-moving points in the game'southward plot, such equally extracting a shard of metallic, and escaping a collapsing cavern.[seven]

The player character, standing atop a high ledge, creating a makeshift zipline to a lower ledge by shooting an arrow.

Players can create makeshift ziplines to traverse between camps and across the island.

The combat of the game borrows multiple elements from Naughty Dog'south Uncharted series, with players having the power to gratuitous-aim Lara's bow and the guns she salvages, engage in shut-quarter gainsay and perform stealth kills.[8] Players tin can likewise apply Survival Instinct, an ability in which enemies, collectables and objects pivotal to environmental puzzles will be highlighted for players.[9] The game also incorporates RPG elements: as players progress through the game, they earn experience points from performing certain deportment and completing in-game challenges linked with hunting, exploring and gainsay: this enables players' skills and abilities to be upgraded in specific ways, such as giving her more storage capacity for arrows and ammunition.[7] Players can also upgrade and customize weapons using salvage nerveless across the island. There is also a character progression mechanic in the game: better items, weapons and equipment are gained as players progress, though the appearance of virtually of these items is closely linked to events in the story.[10] In addition to the main story, players tin complete multiple side quests, explore the isle, revisit locations, and search for challenge tombs.

Multiplayer [edit]

Alongside the single-thespian fashion is an online multiplayer manner, which allows players to compete in several maps.[eleven] In each multiplayer lucifer, there are 2 enemy teams: four survivors and 4 scavengers,[12] and there are 3 types of games for multiplayer to compete in, played in 5 different maps: the modes are Squad Deathmatch, Private Rescue and Cry for Assist.[xiii] The first mode is a simple PvP gainsay scenario, with teams pitted confronting each other, and the winning team being the one to kill the opposing squad in three separate matches. In the second mode, the "survivors" team must have medical supplies to a specific point on the map, while the "scavengers" must reach a sure number of kills, both within a ten-minute time limit.[12] [14] The third fashion, Cry for Help, involves the "survivors" exploring the maps and retrieving batteries for defended radio beacons while beingness hunted by the "scavengers".[9] Across all three modes, weapons and destroyable environments from the single-player campaign are carried over.

Synopsis [edit]

Setting and characters [edit]

The game is assault Yamatai, a fictional lost island in the Dragon's Triangle off the coast of Japan. The isle—and the kingdom that in one case existed there—is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Yamatai was once ruled past a queen named Himiko, known by her honorific championship of "Sun Queen," who, according to legend, was blessed with shamanistic powers that enabled her to command the weather. Very little is known nearly Yamatai's history in the fourth dimension since Himiko's death, other than that the island'southward infamy was established before long thereafter. In exploring the island, the player may find evidence that—among others—Portuguese traders, United States Marines, and a Japanese military project were all stranded on Yamatai at diverse points throughout history. At the showtime of the game, the island is populated exclusively by the Solarii Alliance, a vehement cult of criminals, mercenaries, and shipwreck survivors. The Solarii Brotherhood has established its own society based on the worship of Himiko, complete with a social structure and laws, with their exact purpose and intentions being explored throughout the story.

The player takes on the role of Lara Croft, a immature and ambitious archæology graduate whose theories on the location of the lost kingdom of Yamatai take convinced the Nishimura family unit—descendants from the people of Yamatai themselves—to fund an trek in search of the kingdom. The expedition is led by Dr. James Whitman, a glory archeologist who has fallen on difficult times and is desperate to avert bankruptcy, and is accompanied by Conrad Roth, a Purple Marine turned adventurer and close friend of the Croft family unit who serves as mentor to Lara; Samantha "Sam" Nishimura, Lara's friend and a representative of the Nishimura family who films the expedition for a documentary; Joslyn Reyes, a skeptical and temperamental mechanic and single mother; Jonah Maiava, an imposing and placid fisherman who is willing to believe in the existence of the paranormal and esoteric; Angus "Grim" Grimaldi, the gruff Glaswegian helmsman of the Endurance; and Alex Weiss, a goofy and bespectacled electronics specialist.

Plot [edit]

Lara sets out on her showtime trek aboard the send Endurance, intending to find the lost kingdom of Yamatai. By her suggestion and against Whitman'south advice, the trek ventures into the Dragon's Triangle. The send is struck by a fierce storm and sinks, stranding the survivors on the isolated isle. Lara is separated from the others and is forced to escape the cavern of a deranged roughshod. As Lara locates the other survivors, she finds more evidence that the island is inhabited. She finds her friend Sam and a man called Mathias, who claims to be ane of the passengers. Every bit Sam tells Mathias the legends of Himiko, Lara passes out; when she wakes, Mathias and Sam are gone. When Lara reunites with the other survivors, Whitman decides to interruption off from the main political party with Lara and search for Roth, who is still missing, while the residual of the group (Reyes, Jonah, Alex, and Grim) await for Sam and Mathias. As Lara and Whitman explore, they observe that the island's inhabitants are worshipping Himiko, confirming that the island is Yamatai. The two are captured by the islanders and taken to a settlement along with other survivors from the Endurance. When the survivors endeavour an escape, the captors turn on them. Lara is separated from Whitman and is forced to impale i of her attackers. She so locates an injured Roth, and using his equipment, she sets off for a communications relay at the very peak of the mountain to contact the outside globe and call for aid.

Subsequently successfully hailing a aeroplane searching for the Endurance and setting a signal fire for them to follow, Lara witnesses a vehement storm materialize and destroy the aeroplane. Although the pilot successfully parachutes to safety, Lara is powerless to stop the island'due south inhabitants from killing him. Lara is and so contacted past Alex and Reyes, who reveal that Sam has been kidnapped by the island'south inhabitants, a violent cult known as the Solarii Brotherhood. Lara, who is closest to Sam'south position, tries to rescue her but is foiled by Mathias—revealed to be the leader of the Solarii—who orders her killed. Lara is saved past the intervention of a samurai dubbed "Oni" and taken to an aboriginal monastery in the mountains. Escaping over again, Lara stumbles upon a ritual chamber, where she learns that a "burn ritual" was used to choose the Dominicus Queen'due south successor equally office of a anniversary chosen the "Ascension." A terrified Sam manages to contact Lara and informs her that the Solarii intends to put her through the fire ritual, which will burn her to death if unsuccessful. Lara fights her way through the Solarii fortress with assistance from Grim, who is killed afterward the Solarii captures him. With Roth's help, Lara infiltrates the palace and witnesses Mathias putting Sam through the fire ritual. Lara tries to relieve Sam, just she is overpowered past Mathias and his men. Sam is not harmed by the flames, which are extinguished past a great wind, marking her as Himiko'southward rightful successor.

Lara narrowly escapes captivity in one case once again and doubles back to help her friends, whose attempts to attain Sam take resulted in their capture. Aided by Whitman—who managed to negotiate some degree of freedom with the Solarii—Lara returns to the palace to rescue Sam as Roth commandeers a helicopter to become them out. Having witnessed the storm that forced the search plane to crash, Lara sends Sam to escape by land and tries to force the airplane pilot to land as a second tempest brews up, striking the helicopter and forcing them to crash. Lara nearly dies, and Roth is fatally wounded by Mathias while saving her. Lara realizes that the storms are being magically generated to keep everyone trapped on the island. She meets up with the other survivors, who have evaded the Solarii long enough to secure a boat that can be repaired and used to escape. They are joined by Whitman, who claims to accept escaped, though Lara suspects him of working with the cultists. Lara heads for the wreck of the Endurance to meet up with Alex, who had previously gone there to salve the tools needed to repair the boat. She finds him trapped under the wreckage, but Alex forces her to flee from Solarii cultists and sacrifices himself so Lara tin escape with the tools.

Post-obit the lead of a World War Ii-era Japanese military expedition researching the storms, Lara explores an ancient coastal tomb. She discovers the remains of the full general of the Stormguard—the Oni defending the monastery—who had committed seppuku; in his final message, he reveals that Himiko's successor took her own life rather than receive her power, leaving the Himiko trapped in her body after death. Lara realizes that the "Ascent" is a ritual that transfers Himiko'south soul into a new body, destroying the host's soul in the procedure. Himiko's spirit wants to escape its current body, and Mathias plans to offer Sam every bit a new host. Lara returns to the survivors to find that Whitman has betrayed them, abducting Sam and giving her to Mathias. Lara, Jonah, and Reyes requite chase to the monastery, with Lara arriving just in time to meet Whitman killed past the Oni. After fighting her manner through the queen's guards, Lara arrives at the acme of the monastery in fourth dimension to see Mathias start the Ascension ritual. She works her way to Mathias, confronting Solarii and guards alike. Lara kills Mathias when she shoots him from the roof of the monastery using her signature dual-wield style, before destroying Himiko's remains to salvage Sam. With the storms dispersed, Lara, Sam, Reyes, and Jonah get out the island and are picked up by a cargo ship. As she and her friends sheet domicile, Lara decides that in that location are many more myths to be found and resolves to uncover them, stating that she is non returning dwelling house just yet.

Evolution [edit]

Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; the offset commencement work on the next sequential pillar of the Tomb Raider franchise, while the second focusing on the newly created spin-off Lara Croft serial (debuting with Lara Croft and the Guardian of Light in 2010).[15] Post-obit pre-announcement media hype while the game's title was nether embargo, in November 2010, Foursquare Enix filed for trademark of the slogan for the new Tomb Raider game; "A Survivor is Born".[xvi] On 6 December 2010, Foursquare Enix announced Tomb Raider had been in product for nearly 2 years; "Square Enix Ltd. is excited today to denote Tomb Raider, the new game from Redwood Metropolis based studio Crystal Dynamics".[17] Studio head Darrell Gallagher said, "Forget everything you knew nearly Tomb Raider, this is an origins story that creates Lara Croft and takes her on a character defining journey like no other".[18] Game Informer website and magazine ran a globe sectional encompass reveal in its January 2011 issue, equally well as exclusive coverage of emerging details direct from Crystal Dynamics from 12 December 2010.[5] Tomb Raider was the first game in the series to receive a M rating in the United States.

In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans to accept the game available on that platform. According to Stewart, the reason for this is that "it would non be right" for the game to just exist ported, equally the developers built the game to be platform-specific before the Wii U was appear, and goes on to mention that if they started building the game for the platform "[they] would build it very differently and [they] would build information technology with unique functionality."[nineteen] The multiplayer way was created past Canadian video game evolution studio Eidos-Montréal, known for making Deus Ex: Human Revolution.[12] In May 2012, it was announced by Darrell Gallagher, the studio head of Crystal Dynamics, that the game has been delayed and would be due for release in the first quarter of 2013. He said: "Nosotros're doing things that are completely new to Tomb Raider in this game, and the additional development time volition permit united states of america to put the finishing touches into the game and polish it to a level that you lot deserve. Nosotros believe this is the right choice, and I guarantee it will be worth the await."[20] The Definitive Edition framerate is unlocked on PlayStation 4, varying from 32 to 60fps (averaging 53.36fps). The Xbox One version is locked to 30fps (averaging 29.98fps); both versions of the game accept a resolution of 1080p.[21] [22]

Animated model [edit]

Lara Croft'south model is animated using compiled performance capture, a technique used in the previous installment Tomb Raider: Underworld.[23] The game was built on Crystal Dynamics' game engine called "Foundation".[24] Lara's face is based on that of model Megan Farquhar. On 3 June 2011, the "Turning Point" CGI teaser trailer premiered at the Electronic Amusement Expo 2011, emphasizing the release engagement was to exist in the tertiary quarter of 2012.[25] The trailer was produced by Square Enix's CGI studio Visual Works.[26]

Voice bandage [edit]

Keeley Hawes did non return as Lara Croft for 2013's Tomb Raider, subsequently completing Tomb Raider: Fable, Anniversary, Underworld and Lara Croft and the Guardian of Light. She reprised the role of Lara in the downloadable game Lara Croft and the Temple of Osiris, which was released on 9 Dec 2014. In December 2010, Crystal Dynamics was said to be auditioning dozens of voice actresses.[27] On 26 June 2012, the voice extra of Lara Croft was revealed to be Camilla Luddington.[28] Lara is played by Nadine Njeim in the Standard arabic dub,[29] by Nora Tschirner in the High german dub, past Alice David in the French dub, by Karolina Gorczyca in the Smoothen dub, past Yuko Kaida in the Japanese dub, by Benedetta Ponticelli in the Italian dub, past Guiomar Alburquerque Durán in the Spanish dub and by Polina Sherbakova in the Russian dub.[xxx]

Gameplay showcases [edit]

On 31 May 2012, a gameplay trailer was released online, showcasing more action-based gameplay forth with varying plot elements. The trailer confirmed the presence of several other non-playable characters besides Lara on the isle, many of which appear to be part of a menacing organization.[31] On 4 June, at Microsoft's E3 2012 press briefing, a new gameplay demonstration was shown, depicting environmental destruction and other interactivity, stealth combat using a bow and pointer, quick-fourth dimension events and parachuting.[32] During summer 2012, gameplay was shown of Lara hunting, exploring the island and killing for the first fourth dimension. They were shown at Eurogamer Expo 2012 at London on 27 September.[33] On viii December, a new trailer was shown during Spike Video Game Awards. At the first, an introduction was made past Camilla Luddington and during the event, the trailer was followed by a musical orchestra, led by the music composer, Jason Graves.[34] The next week, IGN presented: Tomb Raider Week. Each day from Monday to Friday, exclusive previews, features and trailers were released, showing more than details for the upgrading organisation, survival tools and claiming tombs.[35] Tomb Raider officially went gold on 8 Feb 2013.[36]

Music [edit]

Tomb Raider (Original Soundtrack)
Soundtrack anthology past

Jason Graves

Released 15 March 2014
Genre Video game soundtrack
Length 74:55
Label Sumthing Else Music Works

Tomb Raider 's soundtrack was equanimous by Jason Graves, whose previous work includes Dead Space and its sequels, F.E.A.R. 3 and Star Trek: Legacy. The Tomb Raider: Original Soundtrack was released on 5 March 2013, aslope the game's worldwide release.[ citation needed ] The album was released to critical acclamation, with multiple sites including Forbes and the magazine Film Score Monthly giving information technology loftier praise.[37] [38] [39]

A podcast was released by Game Informer on 21 December 2010, featuring a "sneak peek at a runway from the game itself"[27] composed by Aleksandar Dimitrijevic.[40] Tweets from Crystal Dynamics Global Brand Manager, Karl Stewart, clarified Game Informer'southward statement; confirming that "Alex Dimitrijevic is scoring the trailer. We officially oasis't announced the composer for the game".[41] On 8 June 2011, after the trailer's première, Stewart stated in regard to the final Turning Betoken score that "...this piece is not a piece that [Alex Dimitrijevic]'s worked on".[42] On 7 June 2011, Meagan Marie, community managing director at Crystal Dynamics, expressed on the official Tomb Raider blog that "Our goal [is] to make certain that we release a soundtrack".[43] Stewart added "this is a completely new composer and somebody who nosotros've brought in to piece of work on the game as well as this [trailer] piece" and that "we're going to make a bigger announcement later in the year".[42]

In the Making of Turning Point, audio designer Alex Wilmer explained that the unannounced composer had remotely directed an in-firm concert violinist to perform the "very intimate" piece.[44] In the quaternary Crystal Habit podcast which premiered at the Tomb Raider web log on 17 October 2011, Marie spoke to Wilmer and atomic number 82 sound designer Jack Grillo virtually their collaboration(s) with the unannounced composer. Grillo stated that "We're doing this overture... where we're taking an outline of the narrative structure and having our composer create different themes and textures that would span the entire game" while Wilmer emphasised that the composer's music will dynamically adapt in-game; scored "...emotionally so that it reacts instantly to what happens".[45]

In an episode of The Final Hours of Tomb Raider on YouTube, the composer was revealed as Jason Graves.[46] Apart from his trademark orchestral fashion, Graves wished to create a signature sound that would impress on players and stand out when heard. Along with using objects like mallets to create odd musical sounds, Graves, with the help of neighbouring architect Matt McConnell, created a special percussion instrument that would create a variety of odd signature sounds to mix in with the rest of the orchestral score. Although the location was prepare in the locale of Japan, Graves did not want Japanese instrumentation: instead, he chose sounds and themes that would be indicative of the scavengers on the island, who came from multiple regions of the earth. Using unlike percussion instruments in different means, he was able to create the feeling of "founds sounds".[47] [48]

Release [edit]

Tomb Raider was released equally scheduled on 5 March 2013 for PlayStation three, Xbox 360 and Microsoft Windows. Even so, it was released early in Australia, beingness available on ane March 2013.[49] [50] On 25 April 2013, Tomb Raider was released in Japan.[51] A ported version of the 2013 game to the Mac Os Ten was released by Feral Interactive on 23 January 2014.[iii] Tomb Raider: Definitive Edition, an updated version, was released in North America on 28 Jan 2014, in Australia on thirty Jan 2014, and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Different the previous installments that received a T rating, Tomb Raider is the kickoff game in the series to receive an Thousand rating past the ESRB, due to claret and gore, intense violence and potent language.[52]

Pre-release incentives [edit]

Prior to the game'southward release, various stores offered extra items as a way of attracting customers to order the game from their store. In North America, GameStop offered the in-game Challenge Tomb. Best Buy orders received the Tomb Raider: The Commencement, a 48-folio hardcover graphic novel, written by the game's lead author Rhianna Pratchett, and telling the story of "how the ill-fated voyage of the Endurance came to be". These orders also came with the Aviatrix Skin too as the Shanty Town multiplayer map.[53] [54] Walmart orders received a free digital download of Lara Croft and the Guardian of Light, admission to a existent-life scavenger hunt, the Shanty Town multiplayer map and an exclusive Guerrilla Peel outfit.[55] Pre-orders from Microsoft Store also received 1600 Microsoft Points for Xbox Live.[56]

Customers ordering from Amazon, received admission to the Tomb Raider: The Final Hours Edition, including with a 32-page art volume, an in-game Hunter Skin for Lara, and a digital re-create of Geoff Keighley's The Final Hours of Tomb Raider for the Kindle Fire.[57] Customers also received the Shanty Town multiplayer map and an access code to a real-life scavenger hunt.[58] [59] Customers who purchased from Steam likewise received a free re-create of Lara Croft and the Guardian of the Low-cal, a Claiming Tomb entitled Tomb of the Lost Charlatan and the Shanty Town multiplayer map.[lx] Steam also offered three exclusive bonus Team Fortress 2 items.[61]

In the United Kingdom, ShopTo.net offered a digitised graphic novel, entitled Tomb Raider: The First.[62] Orders from Amazon.co.great britain received the Shanty Boondocks multiplayer map.[63]

Retail editions [edit]

Exclusive for Europe is the Survival Edition. The Survival Edition comes with a mini art book, double sided map of the in-game island, CD soundtrack, an exclusive weapons pack, and a survival pouch.[64] The Collector'south Edition for Europe contains everything from the Survival Edition along with an eight" Play Arts Kai Lara Croft figurine in a metal box.[65] The Collector'south Edition for North America is like to the European one, however instead of a mini fine art book and a survival pouch information technology contains three iron-on badges and a lithograph.[66] A new version of the game including re-built graphics and all DLC, titled Definitive Edition, was released on PlayStation iv and Xbox Ane on 28 January 2014.[52]

The Survival Edition from Steam includes a digital 32-page art volume, ten downloadable tracks from the Tomb Raider soundtrack, a digital double sided map of the game'southward island, a digital comic, the Guerilla Pare outfit and three in-game weapons from Hitman: Absolution.[60]

In the United kingdom, Game offered the sectional Explorer Edition bundle, which included an exploration themed Challenge Tomb and a skill upgrade.[67] Exclusive to Tesco was the Gainsay Strike Pack, which included three weaponry upgrades and a skill upgrade.[68]

A limited edition wireless controller for the Xbox 360 was also released on 5 March 2013.[69] A download lawmaking for an Xbox sectional playable Tomb Raider multiplayer graphic symbol was besides included.[seventy]

Downloadable content [edit]

At E3 2012, during Microsoft's press conference, Crystal Dynamics' Darrell Gallagher announced that Xbox 360 users would get early access to downloadable content (DLC).[71] On xix March 2013, Xbox Alive users had early on access to the "Caves & Cliffs" map pack. The map pack consists of three new Tomb Raider multiplayer maps, entitled "Scavenger Caverns", "Cliff Shantytown" and "Burning Village".[72] The pack after became available for PSN and Steam users, on 24 April 2013. On 2 April 2013, the "1939" multiplayer map pack was released for Xbox 360, PS3 and PC. This map pack consists of two new multiplayer maps, entitled "Dogfight" and "Forest Meadow".[73] On 25 April 2013, Square Enix released a Japanese Language Pack on Steam.[74] A multiplayer DLC pack was released on seven May 2013, entitled "Shipwrecked", on Xbox Live, PSN and Steam. The DLC pack offered two boosted multiplayer maps, "Lost Armada" and "Himiko's Cradle".[75] Additionally, a single actor outfit pack was released on Xbox Live. The pack contains the Demolition, Sure-Shot and Backwoodsman outfits.[76]

Reception [edit]

Tomb Raider received generally positive reviews upon release. In a 'world exclusive' review, GamesMaster magazine gave the game a score of xc%, likewise as the "GamesMaster Gold laurels" (awarded to games that manage a score of xc% or above). The editor regarded the quality of the visuals, the length and depth of the gameplay, and the "spectacular" last third of the game as the highlights. The summary said "sitting back exhausted we were left with but one question dribbling forth from our gaping jaws. How on earth are they going to top this in the sequel? Considering of one thing in that location can be no doubt. Lara is back."[94] IGN's Keza MacDonald also spoke extremely positively, stating that they felt the game was "heady" and "beautifully presented", included "not bad characterization" and "more than depth than you lot would wait". They gave the game an overall score of ix.1 out of 10, the highest score they have given a game in the serial since 1996's Tomb Raider, describing information technology equally "amazing" and concluding that the game "did justice" to both the character and franchise.[89] Ryan Taljonick of GamesRadar lauded the location's setting and environment, and expressed that "not one expanse always feels similar a rehash of some other". Taljonick too felt that the game had corking pacing, and that it is "unrivaled by whatsoever other game in the genre". Furthermore, the reviewer considered Lara'due south character development as "an integral office" of the whole game's experience, and concluded that Tomb Raider "is a fantastic game and an excellent origin story for i of gaming's original treasure seekers".[86] Australian TV show Good Game praised the game: information technology was rated 10/10 past both hosts, becoming the eighth game in the show's seven-yr run to do so.[95] Giant Bomb gave the game 4 stars out of five, stating that "Tomb Raider 's tone is somewhat at odds with its action, but the reborn Lara Croft seems primed for a successful new adventuring career".[96]

I of the major criticisms of the game stemmed from a disparity between the emotional thrust of the story and the deportment of the player, with GameTrailers' Justin Speer pointing out that while the story attempted to characterise Lara Croft as vulnerable and uncomfortable with killing, the actor was encouraged to engage enemies aggressively and utilise barbarous tactics to earn more experience points. Speer felt that this paradoxical approach ultimately let the game down as it undermined Lara's character to the bespeak where he found it difficult to identify with her at all.[87] IGN's Keza MacDonald also highlighted the outcome, but was less critical of information technology than Speer, pointing out that both Lara and the player had to adapt quickly to killing in society to survive.[89] All the same, Game Informer 's Matt Miller noted that the game offered the actor several options for progressing through its combat situations, and that the player could avert open up conflict entirely if they chose to exercise and so.[84] He also praised the behaviour and presence of the enemies for the way they felt similar they had actual tasks to perform on the island, rather than being clusters of polygons whose only function was to exist killed by the player in club for them to progress. While on the subject of character evolution, GamesRadar'southward Ryan Taljonick expressed that the supporting characters were underdeveloped relative to Lara Croft, describing them equally "pretty generic characters who, while rarely abrasive, but aren't memorable".[86]

While many reviews applauded the unmarried-player campaign, the multiplayer manner bore the brunt of the game's criticism, with MacDonald, Speer and Miller all finding fault with it, describing it equally lackluster and stating that the difference between the programmer's vision for the game mode and the finished product fabricated it difficult to enjoy.[84] [87] [89]

Tomb Raider: Definitive Edition received positive reviews. Game Informer 'southward Matt Helgeson considered the updated graphics at native 1080p resolution as a skillful addition to the core Tomb Raider experience. He cited some differences in graphics between the two versions and noted a bit smoother frame-rate on the PS4 version.[97] The Escapist's Jim Sterling was less receptive to the Definitive Edition; they praised the visual improvements, but felt that nominal content additions to the single-player feel and the game'due south price point made it difficult to recommend to players outside of those who had not played the original version.[98] GameZone 's Matt Liebl gave Tomb Raider: Definitive Edition a ix/10, stating "Tomb Raider: Definitive Edition was my first fourth dimension playing Crystal Dynamics' reboot, and then I tin can definitely recommend it for newcomers. Equally for whether or not it's worth paying full price for the same game with upgraded graphics, well that's something you need to make up one's mind."[99]

Prior to the game's release, news of an attempted rape plot element drew ire and led to multiple op-ed pieces.[100] A developer interview described an early cutscene as an attempted "rape" that proves formative in Croft's genesis story,[101] only the programmer later reiterated that sexual assault was not a theme of the game and that the executive producer had misspoken.[100] Sexual assault and women had already been a volatile topic in games journalism.[102] Tomb Raider 'due south atomic number 82 writer later reflected that the controversy was the result of misinformation.[103]

Sales [edit]

The game sold more than 1 1000000 copies less than 48 hours afterward its release.[104] In the United Kingdom, Tomb Raider debuted at number 1 on the charts, and became the biggest UK title launch in 2013, surpassing the sales of Aliens: Colonial Marines, earlier beingness overtaken by Yard Theft Auto V.[105] [106] Tomb Raider gear up a new record for the franchise, more than doubling the debut sales of Tomb Raider: Legend. Furthermore, the Xbox 360 and PlayStation 3 versions of Tomb Raider set up new week one records equally the fastest-selling individual formats of any Tomb Raider title and then far, a record which was previously held by Tomb Raider: The Angel of Darkness.[105] Tomb Raider also topped the charts in France, Ireland, Italia, the Netherlands, Norway, and the United States.[107] [108] [109] [110] [111] In the United States, Tomb Raider was the second acknowledged title of March, excluding download sales, simply behind BioShock Infinite.[112] In Japan, Tomb Raider debuted at number four with 35,250 units sold.[113]

On 26 March 2013, Square Enix appear that the game sold 3.4 million copies worldwide at retail, simply has failed to accomplish predicted sales targets.[114] Still, on 29 March 2013, Crystal Dynamics defended Tomb Raider 's sales, stating the reboot had the "most successful launch" of any game that yr in addition to setting a new record for highest sales in the franchise'due south history.[115] On 22 August 2013, Darrell Gallagher, head of product development and studios for Square Enix, announced on Gamasutra that the game had sold more than 4 million copies worldwide.[116] In the United Kingdom, Tomb Raider was the 6th best-selling boxed game of 2013.[117] On 17 January 2014, Scot Amos, executive producer of Tomb Raider, revealed that at the end of 2013 the game achieved profitability.[118] On 3 February 2014, Tomb Raider: Definitive Edition, a re-release for PlayStation 4 and Xbox Ane, debuted atop the Uk charts.[119] On vi March 2014, Gallagher predicted that the game would surpass six one thousand thousand units by the terminate of the month.[120] By Apr 2015, Gallagher announced that the sales had reached eight.v million, making the game the best-selling Tomb Raider title to date.[121] As of Oct 2021[update], the game has sold more than xiv.five one thousand thousand copies.[122] [123]

Awards [edit]

List of awards and nominations
Year Award Category Result Ref.
2011 Digital Trends All-time of E3 Best Action Game Won [124]
GamesRadar Best of E3 Coolest Character Reinvention Won [125]
Nearly Valuable Game Accolade Won [126]
GameSpot Best of E3 Best Stage Demo Nominated [127]
Best Stage Demo (Readers' Selection) Won
GameSpy Best of E3 All-time Trailer Won [128]
IGN Best of E3 All-time Action Game Won [129]
Best Trailer Won
Official PlayStation Magazine Best of E3 Nearly Valuable Game Award Won [126]
ShortList Best of E3 Best Action Game Nominated [130]
2012 GamesRadar Best of E3 Most Valuable Game Award Won [131]
IGN Best of E3 Best Overall Game Won [132]
Best Trailer Won
People's Choice Won [133]
Official PlayStation Mag Best of E3 Most Valuable Game Award Won [131]
Official Xbox Magazine All-time of E3 Won
2013 Digital Spy Most Predictable Game of 2013 (Readers' Pick) Won [134]
VGX 2013 Game of The Year Nominated [135]
All-time Action-Adventure Game Nominated
Best Xbox Game Nominated
Best PlayStation Game Nominated
Best Vox Actress (Camilla Luddington) Nominated
GameSpot's Game of the Yr 2013 Awards PS3 Game of the Twelvemonth Nominated [136]
Xbox 360 Game of The Year Nominated [137]
PC Game Of The Yr Nominated [138]
National Academy of Video Game Trade Reviewers (NAVGTR) awards Control Precision Won [139]
Original Dramatic Score, Franchise Won
2014 17th Annual D.I.C.E. Awards Risk Game of the Year Nominated [140]
Outstanding Achievement in Story Nominated
14th Annual Game Developers Choice Awards Game of the Twelvemonth Nominated [141]
Best Design Nominated
Best Narrative Nominated
IGN's Best of 2013 PS3 Game of the Twelvemonth Nominated [142]
Xbox 360 Game of the Year Nominated
10th British Academy Video Games Awards Action & Adventure Nominated [143]
Audio Accomplishment Nominated
Game Design Nominated

Sequel [edit]

At San Diego Comic-Con 2013, it was appear that comic author Gail Simone would be continuing the reboot's story in a line of comics published by Nighttime Horse Comics, and that the story of the comic would lead directly into a sequel.[144] Later, at the beginning of August, Foursquare Enix'southward Western CEO Phil Rogers confirmed that a sequel to Tomb Raider was being adult for unspecified next-gen consoles.[145] In an interview later that year, Brian Horton, the senior fine art director for Crystal Dynamics, said that the sequel would tell "the next chapter of [Lara's] development... her life is changing. She can't get back to the way she was."[146]

During Microsoft'due south E3 2014 presentation, Ascension of the Tomb Raider was announced equally a sequel.[147] At Gamescom 2014, Microsoft appear during its press conference that Rise of the Tomb Raider would exist sectional to Xbox consoles at launch.[148] Withal, the exclusivity was timed, which meant that the championship would see a release on other platforms after an unspecified period of time.[149] In December 2014, Microsoft announced that they would exist publishing the title for its release on Xbox consoles.[150] Rise of the Tomb Raider was released on 10 Nov 2015 for Xbox I and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 Oct 2016, titled the 20 Year Celebration, as information technology was released 20 years after the original Tomb Raider game. This version includes all of the previously released DLC.[151] [152] [153]

Picture adaptation [edit]

The 2018 Tomb Raider reboot moving picture adaptation, directed by Roar Uthaug, is in role based on the video game.[154] Alicia Vikander, who portrays Lara Croft, was bandage alongside actors Daniel Wu and Walton Goggins.[155] Graham Rex, producer of the film, stated that the plot would focus on Lara Croft's search for her male parent.[156] The film was released on 16 March 2018.[157]

References [edit]

Notes
  1. ^ Additional development by Eidos Montréal; ported to Microsoft Windows, PlayStation 3, PlayStation 4, and Xbox I by Nixxes Software with development support for the Definitive Edition by United Front Games[i] [ii] and to Bone X and Linux by Feral Interactive.[3]
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External links [edit]

  • Official website
  • Tomb Raider at IMDb

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Source: https://en.wikipedia.org/wiki/Tomb_Raider_%282013_video_game%29